![]() ![]() So get your mods in esp/esm format, though you can apparently just rename their extension to esp/esm. FPS did take a bit of a hit in nuka-world, but overall I was happy with the performance.Ī few of the main things I learned regarding F4VR's peculiarities: Ultimately the game ran fine and to be honest it was more stable than I even remember normal F4 being. I didn't have any issues with plugins not loading, and didn't need to touch the plugins.txt file myself. It's handling of the load order and establishing rules for mods that conflict was quite good. This wasn't an issue and it only resulted in one extra click when installing mods. As it does not 'officially' support F4VR, I did have to point it to the F4VR folder, and when installing mods, tell it to install to F4VR. Initially I installed both F4VR, and F4 to copy the DLCs over.I used the Nexus mod manager Vortex to handle all my mods and it worked pretty smoothly. My rig: Intel i5-8600K, 16GB RAM, RTX2070, Win10 VR: Pimax 5K XR, Steam index (knuckles) controllers and lighthouses. ![]() Hopefully this may help someone else down the line. I thought I might do a post where I tried to go over a lot of what I had to do to get it working, what I learned, the mods I used, and what short-comings it had. I had to collect information from many different sources to tune stuff to how I wanted and had to make some compromises. As it was my first time in VR and seeing that F4VR was a bit janky out of the box, I spent a lot of time tweaking and modding. I have just finished a 400-ish hour playthrough where I tried to do everything, explore everywhere etc. I am new to VR though a long time fan of Fallout, so when I got my VR headset, my first game to play with it was Fallout4VR.
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